May 15, 2006, 10:07 PM // 22:07
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#1
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Pre-Searing Cadet
Join Date: May 2006
Profession: W/
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Remove Merchant from Elona Reach
Removing the merchant from elona reach should get rid of all those stupid bots..I hope..not too sure how they work..but unless they have all bags and belts with holding runes....
Ugh maybe it wouldn't work after all...
Help me out there, this is ridiculous. There has to be a way to get rid of all these goddamn 55's. These farm bots are destroying the economy for everyone but themselves.
On second thoughts, I think it might work..IMO remove the merchant...
Please feel free to comment thought here on this, ideas are whats needed..
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May 15, 2006, 10:11 PM // 22:11
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#2
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Desert Nomad
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"Destroying the economy"
How so? Last I checked 15k armor always costs 15k.
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May 15, 2006, 10:11 PM // 22:11
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#3
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Banned
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What they need to do is this: turn off the entrance to Elona's Reach, tell everyone there that if they don't want to be banned, they have 1 minute to leave. Everyone left standing is banned. If you went afk, you can go gripe.
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May 15, 2006, 10:12 PM // 22:12
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#4
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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The economy is fine. News of its demise has been highly exaggerated.
These bots don't hurt the economy. New greens and improved high end drops mean all players have a shot at high end items without spending millions. This hurts the bots because now nobody wants/needs eBay gold. The bot problem will slowly dissolve into the mists.
The only thing the bots do is clutter up the screen.
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May 15, 2006, 10:12 PM // 22:12
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Profession: Mo/
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Actually, all the players are running the economy. I say get rid of the ectos, the rare drops, the shards, the black dye, the green weapons, the crafting materials, the runes, the gold, anything that drops. Delete all of it.
Delete everything after removing all the drops. Economy is now fixed, completly reset, and nothing drops to re-create the hosed economy issue.
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May 15, 2006, 10:23 PM // 22:23
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by MDeshame
Actually, all the players are running the economy. I say get rid of the ectos, the rare drops, the shards, the black dye, the green weapons, the crafting materials, the runes, the gold, anything that drops. Delete all of it.
Delete everything after removing all the drops. Economy is now fixed, completly reset, and nothing drops to re-create the hosed economy issue.
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I wonder how many ppl would be playing GW....
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May 15, 2006, 10:31 PM // 22:31
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#7
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Frost Gate Guardian
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if you remove the merchant, the bots will just very quickly be reprogrammed to map to another outpost and use the merchant there.
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May 15, 2006, 10:43 PM // 22:43
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#8
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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If GW were to randomize their areas that would make places un-botable.
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May 15, 2006, 10:46 PM // 22:46
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#9
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Forge Runner
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they will just reprogram the bot making the zoning
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May 15, 2006, 10:58 PM // 22:58
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Simple solution: Desert Phantoms.
Add phantoms like they did in perditions rock because they remove enchantments and interrupt spells.
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May 15, 2006, 11:01 PM // 23:01
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#11
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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If the bots can do compex trades... warping should not be that difficult.
Also bots do NOT always equal 55hp monk farmer. But Bots/Human Bots that work for $$$ should be banned whenever found.
Bots that farm gold for sell online do hurt the game causing inflation. One thing I do love is the psudo fixed price of materials and fixed prices of armor and the collectors.
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May 15, 2006, 11:27 PM // 23:27
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#12
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Hm.. not everyone who farms there is a bot, though, I do wish we didn't see that many mo/w chars in elona, it causes lag and I feel for the average player on their first time to elona... to deal with trying to find a group in a place full of farmers.
Then again, was/is sorrows furnace any different? Can one find a team to do the quests or is it still about farm runs over there?
No, I don't agree with bots. Actually, I can't see the point of them, especially at elona considering elona doesn't drop anything worth your while.
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May 15, 2006, 11:35 PM // 23:35
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#13
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Or, you could just get rid of the bots.
Please try not to offer rediculous solutions to problems only A-net can solve. They are cleaning up the bots as quickly as they can.
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May 15, 2006, 11:41 PM // 23:41
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#14
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Academy Page
Join Date: Nov 2005
Location: Adelaide, Australia
Profession: Mo/N
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I like the idea of removing all merchants from towns and restricting them to guildhalls only, this way it promotes people to join a guild and also solves the problem of farm bots once and for all.
True the bots could form a bot guild ; ) but on the + side when Anet finds one they can ban the whole guild.
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May 16, 2006, 01:59 AM // 01:59
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#15
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Lion's Arch Merchant
Join Date: May 2005
Profession: E/
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Quote:
Originally Posted by makosi
Simple solution: Desert Phantoms.
Add phantoms like they did in perditions rock because they remove enchantments and interrupt spells.
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Aye, I agree; random popups, like (I think) Oni are in pretty much all Factions zones... well, maybe not missions. Still, I think nerfing the area rather than directly stopping the bots is a better answer. I don't like the idea of farming part of a mission rather than an explorable area, not sure why.
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May 16, 2006, 06:49 AM // 06:49
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#16
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by ubrikkean
Aye, I agree; random popups, like (I think) Oni are in pretty much all Factions zones... well, maybe not missions. Still, I think nerfing the area rather than directly stopping the bots is a better answer. I don't like the idea of farming part of a mission rather than an explorable area, not sure why.
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The Oni spawns are not random. For me they spawn in the exact same place every time.
As for removing the merchant, they will just zone and use another merchant. This would just hurt the people who have a legit use of the merchant ie. everybody else.
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May 16, 2006, 06:52 AM // 06:52
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#17
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Krytan Explorer
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If they were to remove the ghostly hero , so that isnt visable in the start of the mission, the bots will have trouble getting their bearings straight. That should make it more difficul for em.
besides that first gate is quite redundant
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